AI Insights · Timothy · October 2024
Top 5 Android Horror Games in Latin America: Q3 2024 Performance
Explore the performance trends of the top five horror games on Android in Latin America during Q3 2024, highlighting downloads, revenue, and active user statistics.
During the third quarter of 2024, the top horror games on the Android platform in Latin America showcased intriguing performance trends. According to data from Sensor Tower, these games demonstrated varying patterns in downloads, revenue, and weekly active users.
Identity V from NetEase Games saw a fluctuating revenue trend, starting at approximately $24K in early July and dipping to about $7K by the end of September. Downloads peaked at over 6K in the first week of July and gradually declined to around 3.4K by the quarter's end. Weekly active users started strong at over 71K but saw a downward trend, closing at approximately 61K.
Dead by Daylight Mobile by Behaviour Interactive demonstrated a robust presence, with consistent weekly active users averaging around 600K, peaking at over 692K by the end of September. Revenue showed a peak of about $14K mid-July, tapering to around $6.7K by the end of the quarter. Downloads remained relatively stable, fluctuating between 17K and 23K throughout the quarter.
Five Nights at Freddy's by Clickteam USA LLC maintained a steady revenue flow, with figures hovering around $2.5K to $3.2K throughout the quarter. Downloads started at over 1.3K and saw a decline to roughly 673 by the end of September. Weekly active users mirrored this trend, starting at 5.8K and declining to about 3.7K.
Game of Vampires: Twilight Sun by DreamPlus Games experienced a decline in both revenue and active users. Revenue began at over $3.2K in July but dropped to approximately $2.2K by September's end. Downloads followed a similar pattern, starting at over 10K and ceasing by mid-September. Weekly active users showed a downward trend from 17K to just over 8.4K by the quarter's conclusion.
Myths of Moonrise from StarFortune displayed a steady increase in downloads, peaking at over 8.4K in September. Revenue fluctuated slightly, ranging from $1.4K to $2.3K. The game maintained a strong weekly active user base, starting at about 26K and peaking at over 30K mid-September, before settling around 27.5K by the end of the period.
For more detailed insights and data on these games, Sensor Tower offers comprehensive analytics and reports.